We know about humans acting as 'tools' for advanced 3D motion capturing (remember Gollum and those blue aliens). But as usual, the Japanese have rather notched it up a level by contriving a figure specifically for 3D motion capture. Developed by Japan based SoftEther, this figure (on the left side of the above image) may look like some futuristic iteration of Honda's ASIMO, but in reality it has the potential to act as a substitute for actors during the process of motion capturing.

Christened as the Quma, the doll comes with a whole system of joints throughout its body. These joints are embedded with sensors and can be moved freely by the user. This free movement will correspond to any computer-animated 3D figure's movement, just as shown in the image above (on the right side), thus initiating three dimensional motion capturing. Moreover, the convenient technology allows Quma to be just connected by an USB, and hence forgoes the need for drivers and power outlets.
The applications of creating 3D CG by this conception can be varied, ranging from video games, robotics to even simulation programs and movies. The technology also allows the form to be changed from being humanoid to any shape and size. And as parting good news, the company has already remarked that this mechanism is at its completion stage. The only thing that remains to be seen is the level of this technology's further evolution regarding a multitude of fields, such as science, education and entertainment.
Via: TechCrunch